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| CONTACTS
Unfortunately we are unable to answer questions about our games, instead please contact the support department of the publisher for the game. |
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Business Simon Phillips - Managing Director A winner of Oxfordshire’s “Young Business Person of the Year 2006” and featured in MCV’s annual “Top 30 Under 30”, Simon has over 12 years experience ranging from hands-on development duties through to establishing and running a development studio. Duties include identifying and executing new opportunities and business; interacting with the press to build product and studio profile; troubleshooting both internally and externally to ensure the smooth running of the business and building/maintaining developer/publisher relationships. |
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Production Steve Archer - Development Director Previously responsible for establishing and running QA departments within US Gold and Sony Computer Entertainment Europe, Steve has a superb project management pedigree. It is Steve’s responsibility to ensure that procedures are in place and that Gusto Games’ projects deliver the highest possible quality on time and on budget. |
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Research and Development Andrew Hersee - Technical Director Andrew heads up the technology group within Gusto Games. He is responsible for the design and implementation of cutting edge solutions to ensure that the needs and expectations of the game player are not only met but surpassed. Andrew’s technical expertise has delivered solutions for platforms from Archimedes through to PlayStation 3 and XBox 360. |
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Development Giles Park - Director Giles has over 14 years of industry experience and has played a key role in 15+ released products on most major platforms during that period. Concentrating on game content and tool support, Giles has built up a wide range of expertise and adds a depth of experience and knowledge to Gusto's development. |
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Rod Mack - Director With over 15 years experience, Rod is responsible for much of Gusto Games' graphics technology. With over eight platforms currently supported by Gusto's engine including PC, XBox 360 and PS3, Rod ensures they all perform optimally so that the development teams can focus on the important business of making games. |
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